Cxorbi for Designers
See whether the interface works as drawn.
Test the prototype before it ships, then find out what people actually did with the version that did — on web and on mobile, not web only.
Import the Figma prototype and put it in front of people.
Connect Figma once and pull the prototype straight in, then build the study around it — a task to complete, a five-second test for first impressions, a first-click test for whether the entry point reads. You find out the label is ambiguous while it is still a label, not after it is a support queue.
Explore Usability TestingFind out the label is ambiguous while it is still a label.
See how it worksYour toolkit
The tests you will run on your own work.
Prototype test
Give people your Figma flow and a task, then watch where the path you designed and the path they took stop agreeing.
Five-second test
Show the screen for five seconds and ask what it was for. If nobody can say, no amount of visual polish is going to rescue the hierarchy.
First-click test
Where does the eye go first, and is it the thing you needed it to be? The first click predicts the rest of the journey more reliably than any opinion in the room.
Preference test
Variant A or variant B, from people who are not in your design review and have no stake in which one wins.
Evaluating for the whole team rather than yourself?
Cxorbi for design teams